Receiving your Hogswarts letter, you have to buy, travel, be “sorted,” study & get involved in a mystery! Newcomers welcomed, Rules taught, Pre-Gens provided! 1st book or movie familiarity suggested
Description:
At the age of 11, you received a letter inviting you to study at Hogswarts School of Witchcraft & Wizardry. As First Years, beginning in 1991, you have things to buy. You will then travel to Hogswarts, where you are to be sorted into one of 4 houses-whatever that means. Then the fun begins with studying...of course there is no way you will immediately become embroiled in a mystery (wink, wink) that threatens more than just the school & has already caused the disappearance of an adult sorcerer. A mystery that has its roots in the founding of the school while at the same time branching into the present's school staff. Newcomers are welcomed! Rules will be quickly taught. Pre-Created characters are provided. Familiarity with the first book or movie is suggested. All characters gain spells & potions quickly. This system is based on a modified version of the free pdf, HPTTRPG2.0
Receiving your Hogswarts letter, you have to buy, travel, be “sorted,” study & get involved in a mystery! Newcomers welcomed, Rules taught, Pre-Gens provided! 1st book or movie familiarity suggested
Description:
At the age of 11, you received a letter inviting you to study at Hogswarts School of Witchcraft & Wizardry. As First Years, beginning in 1991, you have things to buy. You will then travel to Hogswarts, where you are to be sorted into one of 4 houses-whatever that means. Then the fun begins with studying...of course there is no way you will immediately become embroiled in a mystery (wink, wink) that threatens more than just the school & has already caused the disappearance of an adult sorcerer. A mystery that has its roots in the founding of the school while at the same time branching into the present's school staff. Newcomers are welcomed! Rules will be quickly taught. Pre-Created characters are provided. Familiarity with the first book or movie is suggested. All characters gain spells & potions quickly. This system is based on a modified version of the free pdf, HPTTRPG2.0
Receiving your Hogswarts letter, you have to buy, travel, be “sorted,” study & get involved in a mystery! Newcomers welcomed, Rules taught, Pre-Gens provided! 1st book or movie familiarity suggested
Description:
At the age of 11, you received a letter inviting you to study at Hogswarts School of Witchcraft & Wizardry. As First Years, beginning in 1991, you have things to buy. You will then travel to Hogswarts, where you are to be sorted into one of 4 houses-whatever that means. Then the fun begins with studying...of course there is no way you will immediately become embroiled in a mystery (wink, wink) that threatens more than just the school & has already caused the disappearance of an adult sorcerer. A mystery that has its roots in the founding of the school while at the same time branching into the present's school staff. Newcomers are welcomed! Rules will be quickly taught. Pre-Created characters are provided. Familiarity with the first book or movie is suggested. All characters gain spells & potions quickly. This system is based on a modified version of the free pdf, HPTTRPG2.0
Thomas the Tank Engine meets 28 Days Later! Humans vs man-eating vehicles with faces! A comedy survival horror. Not for the faint of heart, or for kids.
This is Thomas the Tank Engine meets 28 Days Later! Humans vs man-eating vehicles with faces! A comedy survival horror. Not for the faint of heart, or for kids.
A one-shot traveller adventure for a small group who find themselves in a baffling situation. Pre-rolled characters will be available, or people can bring their own.
Your leader hangs at dawn. The price of their freedom: 6 coppers, 6 silvers, and 6 gold. Can you four raise the sum before the sun comes up? (Characters provided, no rules knowledge required.)
Your leader hangs at dawn. The price of their freedom: 6 coppers, 6 silvers, and 6 gold. Can you four raise the sum before the sun comes up? (Characters provided, no rules knowledge required.)
On a mythical island of Fae, Gods, and clashing empires, a band of humble townsfolk will quest for glory and change the world by choosing a side. Avallen needs legends—how will you forge yours?
Description:
Inspired by Celtic mythology and Roman-occupied Britain, Legends of Avallen is an Indie Tabletop RPG about humble beginnings and epic deeds. On a mythical island where empires clash, a band of ambitious townsfolk will rise up to become legends and sway the fate of Avallen by choosing a side. To tell this tale you will seek out lost relics, defeat terrific beasts, and venture into the entrancing Otherworld of the Fae. Avallen needs legends—how will you forge yours? This is a 3-4 hour introductory session that is welcome to new and veteran RPers alike! Sign-up to take on the role of an Iron Age townsperson in this fast-paced adventure of danger, mystery, and magic. You can read more about Legends of Avallen here: www.LegendsOfAvallen.co.uk