Something is cutting off the Sweetspring River, lifeblood of the town below. Can your brave adventurers survive the dangerous journey into the hills before it's too late? A 1st-level adventure.
Something is cutting off the Sweetspring River, lifeblood of the town below. Can your brave adventurers survive the dangerous journey into the hills before it's too late? A 1st-level adventure.
Something is cutting off the Sweetspring River, lifeblood of the town below. Can your brave adventurers survive the dangerous journey into the hills before it's too late? A 1st-level adventure.
The end is at hand. Vicious cabals vie for mastery, seeking to escape their doom. But you know of a weapon and a way: the God Husk. Master it and become Arch-Daihak!
Description:
This year's Gen Con Tournament is set in the DCC Dying Earth! The final days of Dying Earth are at hand. You and your companions are a cabal, desperately seeking to escape your fate. But you are not alone: scores of others magicians vie for mastery, dominance, and ascension to Arch-Daihaks, like unto gods! This year's tournament hosts multiple flights designed for teams of five 5th-level PCs. The winning teams from each flight advances to the final round. Do you have guile, the brawn, and the arcane mastery to become the arch-gods of Dying Earth?
The end is at hand. Vicious cabals vie for mastery, seeking to escape their doom. But you know of a weapon and a way: the God Husk. Master it and become Arch-Daihak!
Description:
This year's Gen Con Tournament is set in the DCC Dying Earth! The final days of Dying Earth are at hand. You and your companions are a cabal, desperately seeking to escape your fate. But you are not alone: scores of others magicians vie for mastery, dominance, and ascension to Arch-Daihaks, like unto gods! This year's tournament hosts multiple flights designed for teams of five 5th-level PCs. The winning teams from each flight advances to the final round. Do you have guile, the brawn, and the arcane mastery to become the arch-gods of Dying Earth?
The end is at hand. Vicious cabals vie for mastery, seeking to escape their doom. But you know of a weapon and a way: the God Husk. Master it and become Arch-Daihak!
Description:
This year's Gen Con Tournament is set in the DCC Dying Earth! The final days of Dying Earth are at hand. You and your companions are a cabal, desperately seeking to escape your fate. But you are not alone: scores of others magicians vie for mastery, dominance, and ascension to Arch-Daihaks, like unto gods! This year's tournament hosts multiple flights designed for teams of five 5th-level PCs. The winning teams from each flight advances to the final round. Do you have guile, the brawn, and the arcane mastery to become the arch-gods of Dying Earth?
The end is at hand. Vicious cabals vie for mastery, seeking to escape their doom. But you know of a weapon and a way: the God Husk. Master it and become Arch-Daihak!
Description:
This year's Gen Con Tournament is set in the DCC Dying Earth! The final days of Dying Earth are at hand. You and your companions are a cabal, desperately seeking to escape your fate. But you are not alone: scores of others magicians vie for mastery, dominance, and ascension to Arch-Daihaks, like unto gods! This year's tournament hosts multiple flights designed for teams of five 5th-level PCs. The winning teams from each flight advances to the final round. Do you have guile, the brawn, and the arcane mastery to become the arch-gods of Dying Earth?
Strange things are afoot in the settlement of Sagewood! There have been tales of frogs as large as men, and a trapper barely escaped Dead Goblin Lake alive. Are you brave enough to face the Frawgs?