Come try & win a laser etched box insert. The winners of this round will advance to the semi final round which will be on Saturday at 12:00 PM. The final will be on Saturday at 6:00 PM
Description:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring Civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
Come try & win a laser etched box insert. The winners of this round will advance to the semi final round which will be on Saturday at 12:00 PM. The final will be on Saturday at 6:00 PM
Description:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring Civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
Come try & win a laser etched box insert. The winners of this round will advance to the final. The final will be on Saturday at 6:00 PM
Description:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring Civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.