How can a man drown in his own bed? A 19th Century adventure set aboard a whaling vessel in the South Seas.
Description:
How can a man drown in his own bed? Perhaps the voices on the wind know the answer. Listen, can you hear them call?
A 19th Century Call of Cthulhu adventure set aboard a whaling vessel in the South Seas.
"Full fathom five thy father lies; Of his bones are coral made;" Run by writer Paul Fricker. Part of Chaosium's "Play with the creator!" block of events.
(Call of Cthulhu 7th Edition. Maximum 5 players. Pre-gen characters provided. 4 hours duration.)
Not all is well at Danvers State Lunatic Asylum & it's up to the investigators to heed the call of a friend in need who found more than he bargained for.
Description:
Not all is well at Danvers State Lunatic Asylum and it’s up to the investigators to heed the call of a friend in need who found more than he bargained for. Why has he been committed to a maximum security ward by the superintendent? What does this hardened occult author need to fear?
Britannia 226CE. A request for help comes to the Roman auxiliary soldiers of the Brotherhood of Mithras from a surprising source - druids living north of the Wall.
Description:
In 226CE Hadrian's Wall in Britannia (and the brave auxiliary soldiers who man it) provides the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras serving among the auxiliaries at the Wall.
Last year you successfully saved both your fort, Vercovicium, and the warriors of the Votadini tribe to the north from a terrible fate. Even so, you were surprised to receive an urgent plea for assistance from a senior Votadini druid. Details are sparse, but it seems that some ancient power has been disturbed and Romans may be to blame. It's likely, once again, that only you have the skills to solve the mystery before it's too late.
Britannia 226CE. A request for help comes to the Roman auxiliary soldiers of the Brotherhood of Mithras from a surprising source - druids living north of the Wall.
Description:
In 226CE Hadrian's Wall in Britannia (and the brave auxiliary soldiers who man it) provides the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras serving among the auxiliaries at the Wall.
Last year you successfully saved both your fort, Vercovicium, and the warriors of the Votadini tribe to the north from a terrible fate. Even so, you were surprised to receive an urgent plea for assistance from a senior Votadini druid. Details are sparse, but it seems that some ancient power has been disturbed and Romans may be to blame. It's likely, once again, that only you have the skills to solve the mystery before it's too late.
Harlem can be cold & uncaring but "Owl" deserved better than to be rundown like a mook, or so his sister says, & she needs the investigators to figure out who did him wrong. A simple favor, right?
Harlem can be cold & uncaring but "Owl" deserved better than to be rundown like a mook, or so his sister says, & she needs the investigators to figure out who did him wrong. A simple favor, right?
An East Texas pastor runs a "Hell house" to scare the sin out of God's children. Things get complicated when 1 of the church's young volunteers kills herself, leaving mad ramblings on the walls.
A mix of Sherlock Holmes with Lovecraftian horror, step into the shoes of the recently deceased Hudson & Brand to solve the mysteries of gaslit London, & perhaps even solve their disappearances.
A mix of Sherlock Holmes with Lovecraftian horror, step into the shoes of the recently deceased Hudson & Brand to solve the mysteries of gaslit London, & perhaps even solve their disappearances.
A mix of Sherlock Holmes with Lovecraftian horror, step into the shoes of the recently deceased Hudson & Brand to solve the mysteries of gaslit London, & perhaps even solve their disappearances.