Set in the time of Knights of the Old Republic. Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Set in the time of Knights of the Old Republic. Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Set in the time of Knights of the Old Republic. Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Set in the time of "Knights of the Old Republic." Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Set in the time of "Knights of the Old Republic." Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Welcome to the land of imagination. You are about to begin a journey into worlds where magic & monsters are the order of the day.
Description:
You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits.
Welcome to the land of imagination. You are about to begin a journey into worlds where magic & monsters are the order of the day.
Description:
You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits.
Explore the archmage's abandoned childhood home. What forgotten treasures and terrors lay within? Caution is your watchword in this adventure by Rob Kuntz.
Description:
Before there was a Castle Zagyg, there was the Dark Chateau. Of anachronistic design and uncertain history, this manse resides within the Little Hillwood forest surrounding the immense castle. Rumors abound. Some say the house lies abandoned, in ruins. Some say it is haunted. Others warn not to go there at all as the area is infested with goblin-kind. A crazed wasteling even claims it is the original homestead of the Grand Archwizard himself. Meant to be a starting adventure before exploring the larger castle, the Dark Chateau was authored by Gary Gygax's friend and Greyhawk co-creator Rob Kuntz. Come and discover what forgotten secrets and hidden dangers Zagyg left within.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.