Family Ties by Ulises Medina. A 7th Sea adventure for beginning players. The characters hear a father_x0019_s plea at a dinner. The hand of fate moves them on to Plank Island to play the game friend or foe&
"Mast of Buried Past" by Ulises Medina. A 7th Sea adventure for beginning players. A prison break, a mission, a rescue, a race, a tug-of-war are only pieces of a puzzle the characters must solve in order to journey home&
Trouble in Paradise by Tim Bruns. A 7th Sea adventure for beginning players. The Misty Maiden has been commissioned to explore an island with a possible lost colony and must take on additional crew for the journey. There are more than just ruins on this island paradise&
Fragrance of the Black Rose by Verne Wetherholt. A 7th Sea adventure for players who have played at least one prior SS event. The Misty Maiden must carry a group from the Explorers guild to Vodacce. But the characters are drawn into a web of intrigue while helping the explorers. And Vodacce is a very bad place to make enemies&
Composition of a Mystery by Reid San Filippo. A 7th Sea adventure for players who have played at least one prior SS event. The Sun Emperor himself is holding a competition to determine who will be the next royal composer. But someone wants to influence the outcome of this contest. The characters must determine who and why&
The Outsider by John Hurkman. A 7th Sea adventure for players who have played at least one prior SS event. The Misty Maiden must deliver a special cargo to certain Vestens at the port in Kirk. But an unexpected passenger draws the crew into an ancient struggle for the soul of these Nordic people&
Going Native by Amber Wetherholt. A 7th Sea adventure for players who have played at least one prior SS module. The Misty Maiden has been commissioned to look for a lost crew far out in the Western Sea. There are islands out there that few have explored and fewer still have returned to tell of&
While dealing with some family affairs, one of your team mates on the Denver superteam, Shadow, was brutally gunned down, now you and the rest of the group go to the small town of Grahamsville to try to figure out what happened. When you get there you find possibly the most disturbed town in America. Why does everyone you meet tell you to leave in hushed voices, and what of the persistent rumors of demons in the old mines? Good luck.
Tertius, 1669 - A disgraced Montaigne captain seeks revenge, and will go to any lengths to get it. A tale of retribution and madness in war-torn Castille.