Everyone who wants to run an RPG has to either build a campaign world, or pick up one that someone else has built for them. But even after you have a wolrd built, you have to learn how to manage it and the denizens that inhabit it, from players to NPCs to monsters. We'll discuss how to build governments, control faction, manage players, build religions and histories into your world for a richer playing environment, one that is built from scratch or picked up out of a book.
Come hang out with Chaosium for an hour. We'll bring you up to speed on our plans for the future, let you know how to become a Chaosium contributor, and field your questions to the best of our ability. We're friendly folks. Come and meet us. The water is free.
Learn to craft main characters that will catch and hold your readersâ attention. Panelists: Jean Rabe, Chris Pierson, Donald Bingle, Elizabeth Vaughan
Secondary characters can help drive your plot, aid and vex your heroes, and make your story more interesting. But donât let them take over the tale. Panelists: Elizabeth Vaughan, Jean Rabe, Donald Bingle, Chris Pierson
Join us for an evening book chat about the new genre of female main characters who live in worlds filled with magic and adventure. Is this the evolution of romance? How do I get in on this hot market? Panelists: Kerrie Hughes, Elizabeth Vaughan
Want to know whatâs up with Classic BattleTech? Or whatâs going on in the Jihad? And what about those rumors of new Classic BattleTech fiction? Hear those answers and all about the latest products and plot developments that we have planned!
Dave Arneson, Bob Bledsaw and Ross Maker tell how Dungeons & Dragons grew in popularity, how they began designing D&D advenures, how the adventures were tested, problems found and solved and why Ross chose to become the games first Dwarf!
Dave Arneson, Bob Bledsaw and Ross Maker tell how Dungeons & Dragons grew in popularity, how they began designing D&D advenures, how the adventures were tested, problems found and solved and why Ross chose to become the games first Dwarf!
Bob Bledsaw recounts how he obtained his first D&D license, how his company grew, faltered, and almost died, and is now regaining market share with resurrected products.
Character-driven stories demand that you juggle relationships in your prose. But how can you manage that effectively and realisticallyâwhile making things interesting and integral to your plot? Our panelists offer their two cents on the topic. Tim Waggoner, Judi Rohrig, Richard Lee Byers, John Helfers