The Knights return to Minilous to investigate problems only to discover some things should stay buried. For KotD PCs levels 6-9.
Description:
"“The Kingdom of the Dead” The Knights are sent back to Minilous to investigate new problems developing within the city’s mines. A race of life and death as they soon discover some things were meant to be dug up, while others need to remain buried. 3rd of the Stronghold modules. You will need to bring an existing 6th-9th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, investigation, trapfinding"
Knights of the Dragon #27 "Tournoi de Sang: Faveur Retourne"
Summary:
A favor is called in, & the Knights are substituted into a grueling tournament to compete. For KotD PCs levels 8-10.
Description:
"""Tournament of Blood. A Favor Returned."" Count Massimo Silvano of Le Royaume des Morts has called in his favor. He needs new champions in the once-every-500 years Tournament of Blood to compete for Prizes, Honor, Glory, and their lives. 5th of the Stronghold modules. You will need to bring an existing 8th-10th level KotD character, use a pre-generated character, or bring a 8th-level character built using our online character creation rules. Emphasis: combat, diplomacy
"
Knights of the Dragon #28 "The Return of the Cudgel"
Summary:
Cardinal Dalin's grave has been disturbed & Dalin's Cudgel is missing. It's a chase to return the Cudgel to the proper resting place. For KotD PCs levels 8-10.
Description:
"It has been several years since Cardinal Dalin's passing. After visiting his gravesite to pay respects, the Knights discover that the tomb has been disturbed and Dalin's Cudgel is missing. It's a chase to find the thief who would dare defile the grave and safely return the Cudgel to the proper resting place. You will need to bring an existing 8th-10th level KotD character, use a pre-generated character, or bring a 8th-level character built using our online character creation rules. Emphasis: investigation, combat, trapfinding"
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Knights of the Dragon #29 "Helping Hands Part 1: The Oracle Pool"
Summary:
The Knight's allies in Minilous have a lead to the missing Hand: a legendary pool. Part 1 of 2. For KotD PCs levels 9-11.
Description:
"A few months after the desecration of Cardinal Dalin’s tomb the trail has gone cold, when the Knights’ allies provide a new lead. Minilous’ Wizard Nix shares word of a legendary pool what will aid in the search for the Hand. 6th of the Stronghold modules. You will need to bring an existing 9th-11th level KotD character, use a pre-generated character, or bring a 9th-level character built using our online character creation rules.
Emphasis: investigation, combat"
The Dwarven allies of King Josef Calvarion I need help repelling an invasion. For KotD PCs levels 1-3.
Description:
"King Tarvan Silveraxe of Karaz-a-tan Undermountain has requested the Kingdom of Calvaria's assistance in evicting an invading swarm of orcs, goblins, and kobolds from his realm. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
Emphasis: trapfinding, combat."
The Dwarven allies of King Josef Calvarion I need help repelling an invasion. For KotD PCs levels 1-3.
Description:
"King Tarvan Silveraxe of Karaz-a-tan Undermountain has requested the Kingdom of Calvaria's assistance in evicting an invading swarm of orcs, goblins, and kobolds from his realm. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules. Emphasis: trapfinding, combat."
Knights of the Dragon #30 "Helping Hands Part 2: The Retrieval"
Summary:
A chance at redemption and justice: a final confrontation with the thieves for possession of the Hand. Part 2 of 2. For KotD PCs levels 9-11.
Description:
"With the help of the pool the Knights been teleported to the tower where the missing Hand is being held. It is up to the Knights to right the false accusations brought against them, and retrieve the Hand in an all out battle with an old enemy for the final confrontation. 7th of the Stronghold modules. You will need to bring an existing 9th-11th level KotD character, use a pre-generated character, or bring a 9th-level character built using our online character creation rules. Emphasis: combat, exposition, diplomacy"
The Knights navigate the Blackwoods Swamp to a valley. There, a witch with the knowledge of the local herbs can craft potions for the sick residents of Calvaria. For KotD PCs levels 12-14.
Description:
"Several residents of the capital of Calvaria are coming down with fevers and then pustules. After research, there were found similar cases of this illness years ago and a young witch found herbs on the other side of the Blackwoods Swamp. The Knights need to traverse the swamp to get to the valley of the witch, collect the herbs and come back sane. You will need to bring an existing 12th-14th level KotD character, use a pre-generated character, or bring a 12th-level character built using our online character creation rules.
Emphasis: investigation, combat, diplomacy "
Bandits attack the new trade route from Calvaria to the East; the Knights are dispatched in force to eliminate the problem. For KotD PCs levels 1-3.
Description:
"Bandits are disrupting trade with the Seven Dales on the main trade route from Calvaria to the East; the Knights are sent to remedy the situation by any means necessary. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules. Emphasis: combat."
Knights of the Dragon #45 "Tribe of the Winter Wolf"
Summary:
Barbarians from the icy north are attacking and no one knows why. Stop them one way or another. Investigation, Combat, Diplomacy. For KotD PCs levels 14-16.
Description:
"The kingdom of Calvaria is on edge as they anticipate the next attack from Nemesis. So it’s no wonder King Josef Calvarion will do all he can to avoid war with the barbarians to the north. But when the barbarians start attacking trade caravans and holding merchants for ransom, something must be done. King Josef turns to the Knights of the Dragon to ask for help finding out why the barbarians are attacking, and putting it to a stop. ""Tribes of the North"", part 1-of-3. You will need to bring an existing 14th-16th level KotD character, use a pre-generated character, or bring a 14th-level character built using our online character creation rules. Emphasis: Investigation, Combat, Diplomacy"