All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign. It is recommend that players be familiar with Alpha Strike or have played in one of the Alpha Strike Academies prior to this event.
Mech combat on geohex terrain. Round robin format. Using a hex map for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Meat Grinder, where when you die, life isn't over, you just get a bigger Mech. You will start in a light mech with basic weapons to learn the rules. When you die, you get a bigger, better mech with slightly more complicated weapons and rules. The game is for players of all levels of experience. All materials needed to play are provided. It is a timed event and at the end- he/she who has the most points gets a brand new set of custom dice.
Mech combat on geohex terrain. Round robin format. Using a hex map for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Meat Grinder, where when you die, life isn't over, you just get a bigger Mech. You will start in a light mech with basic weapons to learn the rules. When you die, you get a bigger, better mech with slightly more complicated weapons and rules. The game is for players of all levels of experience. All materials needed to play are provided. It is a timed event and at the end- he/she who has the most points gets a brand new set of custom dice.
Mech combat on geohex terrain. Round robin format. Using a hex map for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Meat Grinder, where when you die, life isn't over, you just get a bigger Mech. You will start in a light mech with basic weapons to learn the rules. When you die, you get a bigger, better mech with slightly more complicated weapons and rules. The game is for players of all levels of experience. All materials needed to play are provided. It is a timed event and at the end- he/she who has the most points gets a brand new set of custom dice.
Mech combat on geohex terrain. Round robin format. Using a hex map for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Meat Grinder, where when you die, life isn't over, you just get a bigger Mech. You will start in a light mech with basic weapons to learn the rules. When you die, you get a bigger, better mech with slightly more complicated weapons and rules. The game is for players of all levels of experience. All materials needed to play are provided. It is a timed event and at the end- he/she who has the most points gets a brand new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.
Mech on Mech combat on Solaris maps. Round robin format. Played on 3D hex maps for ease of determining range, movement, & fields of fire. Prize to the winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You, the mechwarrior decides where to fight and what you will be piloting. It is a round robin style of combat where when your mech dies, you aren't dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end- the player with the most points receives a shiny new set of custom dice.