One of your friends has gone missing, and it's up to you to find out where they went. All the clues point to that creepy amusement park that closed down recently. I'm sure it's not haunted, or...
Description:
I'm sure it's not haunted, or full of zombies, or cultists, or...
Land Ho! The Western continent, 125 years after the Magic apocalypse. What horrors await us?
Summary:
125 years after an apocalyptic magic event ravaged the world, the King sends a band of adventurers across the sea to find out what really happened & why the magic went away.
Description:
125 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts, and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
Land Ho! The Western continent, 125 years after the Magic apocalypse. What horrors await us?
Summary:
125 years after an apocalyptic magic event ravaged the world, the King sends a band of adventurers across the sea to find out what really happened & why the magic went away.
Description:
125 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts, and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
There is an infestation about a luxury space station. Crews are starting to disappear. Your job is to clean up the mess without the guests becoming any the wiser. How hard can it be?
Description:
This game is set in the Battlelords universe and is played using the Savage Battlelords version of the Savage Worlds game system.
The mission is to retrieve a treasure in a location that is hard to reach, dangerous, and full of traps. So how does your benefactor get the treasure safely? Hire a bunch of mercenaries.
Description:
The patron has learned of a lost treasure that, if retrieved, will fund his guild for years. Unfortunately, its location is hard to reach, dangerous, and full of traps. So how do you get the treasure safely? Hire a bunch of mercenaries.
Your team is being sent back to 'the other side'. The Army-Navy Trans-Location project has been online for 3 months now without any major setbacks. How things change overnight.
Description:
Your team is called back from the R & R you had been on since your first trip to Earth 2B. You established a connection with the local Governor-Mayor while saving him and his family from the mountain raiders. The diplomatic and scientific team was then sent to continue the investigation and exploration of Earth 2B. They have missed all three of the established check-ins. Your mission is to go back and find out what happened, failure is not an option.
Your team is being sent back to 'the other side'. The Army-Navy Trans-Location project has been online for 3 months now without any major setbacks. How things change overnight.
Description:
Your team is called back from the R & R you had been on since your first trip to Earth 2B. You established a connection with the local Governor-Mayor while saving him and his family from the mountain raiders. The diplomatic and scientific team was then sent to continue the investigation and exploration of Earth 2B. They have missed all three of the established check-ins. Your mission is to go back and find out what happened, failure is not an option.