This is the 3rd contest for the title of Dyamio of Indianapolis. This will be a round robin tournament with prizes being awarded for the first 3 places. Base Army is 2000 koku with 50 bonus koku given if it is submitted to mirumoto_kojiro@yahoo.com before July 4th. All games will have objectives for each army. Armies can be modified by the GM for scenario objectives at game time.
Back after a log absense, here is a classic struggle for dominance. Assault and heavy mechs square off to see who is top dog. Most mechs may be slightly modified with some level 3 equipment used and pilots varied by HMP to keep BV's about even.
Back after a log absense, here is a classic struggle for dominance. Assault and heavy mechs square off to see who is top dog. Most mechs may be slightly modified with some level 3 equipment used and pilots varied by HMP to keep BV's about even.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
The year 3068 is not the best time to be a clansman and it's even worse if you're the last of the Smoke Jaguars. Betrayed and defeated, your clan is is on the verge of annihilation. Surrounded by your enemies the next move is yours, capitulation or retribution. Player please take note, this Classic Battletech adventure will contain a small portion of Mech Warrior role playing. Players will run mechs against the G.M. Award winning terrain.
The year 3068 is not the best time to be a clansman and it's even worse if you're the last of the Smoke Jaguars. Betrayed and defeated, your clan is is on the verge of annihilation. Surrounded by your enemies the next move is yours, capitulation or retribution. Player please take note, this Classic Battletech adventure will contain a small portion of Mech Warrior role playing. Players will run mechs against the G.M. Award winning terrain.