When the Dealer's Room at Itty-Bitty Con is closed and locked for the night, the toys have their own convention. The toys usually behave, except for a feud between fantasy and science toys. The Dealer of the Year Award is missing and a mysterious White Buffalo has appeared. And now a strange device has begun to beep...A short introductory LARP for kids (and kids at heart) old enough to read. Toys provided, imagination needed.
Northumbria's young king faces a civil war over the Deryni issue. The new Mercian Ruler is about to arrive for the peace talks. The Skaien princess' boat approaches the Capital, and those seeking power and influence gather like vultures. And where is that damned talking cat now? Role Playing and Problem Solving stressed. http://infinite.www3.50megs.com
Someone, or something, out there in the city is killing mages. Differences must be put aside, feuds postponed, and everything else put on the back burner, for survival is essential to one's own happiness.
A story about normal high school students and normal high school issues. In a wealthy private school, the sudden suicide of the mayor's son threatens to disrupt the power balance among the popular students. When the administration calls upon a group of these students to prepare an assembly, they must sort through their obligations to their friends, enemies, careers, and to the dead boy to figure out why it happened and what to say out loud.
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
Plunder, pillage, burn, then wench. It's so much more romantic by firelight. Changelings, pirates, and adventurers embark on a desperate voyage for revenge and money. Natives, Ninja's and monsters await their coming, hiding the secrets of the lost island. What part will you play in this epic story that is about to unfold?
Plunder, pillage, burn, then wench. It's so much more romantic by firelight. Changelings, pirates, and adventurers embark on a desperate voyage for revenge and money. Natives, Ninja's and monsters await their coming, hiding the secrets of the lost island. What part will you play in this epic story that is about to unfold?
Serenity Valley has just fallen to the Alliance, all but ending the Unification War. Now, agents from both sides are meeting in secret to negotiate the terms of surrender. The deck may be stacked against them, but the Browncoats have one more ace up their sleeve.