Play in the most balanced of the games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic Anniversary Ed. Axis & Allies game. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide...
A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours. Hence the tournament listing of tournament even though it is actually NOT part of a regular tournament.
Play in the most balanced of the games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic Anniversary Ed. Axis & Allies game. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide...
A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours. Hence the tournament listing of tournament even though it is actually NOT part of a regular tournament.
A single elimination, 1 or 2 player teams. Bid for sides. No National Objectives or Tech. Most VC wins. This event is intended for teams that bowed out of rd. 1 of main tournament & novice players.
Axis & Allies Anniversary Edition Backdraw Tournament Final
Summary:
A single elimination, 1 or 2 player teams. Bid for sides. No National Objectives or Tech. Most VC wins. This event is intended for teams that bowed out of rd. 1 of main tournament & novice players.
Classic 1984 single elimination tournament. Up to 2 players per side. Bid down IPC's from 84 IPC Victory Condition & to determine sides.
Description:
The actual bid will be for a number of IPC’s that the Allies will allow the Axis to win with an IPC victory. This number of IPC’s is bid down from the original victory conditions of 84 IPC’s. The Axis must now gain at least 79 IPC’s by the rounds end of that turn to win the game.
Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and Before the start of the game, the Axis will be granted 9 IPC’s to buy units to place before play begins.
Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.