Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group is sent by Pathfinder Society Venture-Captain Sheila Heidmarch to the town of Galduria to investigate rumors of an undead uprising. There, they must question the townsfolk. Afterward, they must venture into the cemetery late at night to confront the menace that plagues the town. Hopefully, the Pathfinders can put an end to the fell magical item that is raising the dead from their graves and can save the town before it is too late.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group is sent by Pathfinder Society Venture-Captain Sheila Heidmarch to the town of Galduria to investigate rumors of an undead uprising. There, they must question the townsfolk. Afterward, they must venture into the cemetery late at night to confront the menace that plagues the town. Hopefully, the Pathfinders can put an end to the fell magical item that is raising the dead from their graves and can save the town before it is too late.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group is sent by Pathfinder Society Venture-Captain Sheila Heidmarch to the town of Galduria to investigate rumors of an undead uprising. There, they must question the townsfolk. Afterward, they must venture into the cemetery late at night to confront the menace that plagues the town. Hopefully, the Pathfinders can put an end to the fell magical item that is raising the dead from their graves and can save the town before it is too late.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group is sent by Pathfinder Society Venture-Captain Sheila Heidmarch to the town of Galduria to investigate rumors of an undead uprising. There, they must question the townsfolk. Afterward, they must venture into the cemetery late at night to confront the menace that plagues the town. Hopefully, the Pathfinders can put an end to the fell magical item that is raising the dead from their graves and can save the town before it is too late.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice’s Codex, in return for funds to ease her dire straits. After arriving at a magic academy, the PCs make inquiries to find Montrovale’s classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice’s Codex, in return for funds to ease her dire straits. After arriving at a magic academy, the PCs make inquiries to find Montrovale’s classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Can the PCs locate and retrieve a key to end a diabolical invasion of Absalom, or will the city be drowned in the sea of destruction wrought by an Infernal Incantation? For characters of Levels 3-7.
Description:
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
Can the PCs locate and retrieve a key to end a diabolical invasion of Absalom, or will the city be drowned in the sea of destruction wrought by an Infernal Incantation? For characters of Levels 3-7.
Description:
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
Can the PCs locate and retrieve a key to end a diabolical invasion of Absalom, or will the city be drowned in the sea of destruction wrought by an Infernal Incantation? For characters of Levels 3-7.
Description:
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
Can the PCs locate and retrieve a key to end a diabolical invasion of Absalom, or will the city be drowned in the sea of destruction wrought by an Infernal Incantation? For characters of Levels 3-7.
Description:
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?