It's boring when you're dead, so you and your friends decide to race around the graveyard. The players control pawns as usual. But, the pawns in this game are self-propelled, windup toys! Game play determines how many winds you get or if you can change direction. Special areas of the board grant you bonuses for landing on them, and some areas slow you down. The first one out of the graveyard wins
It's boring when you're dead, so you and your friends decide to race around the graveyard. The players control pawns as usual. But, the pawns in this game are self-propelled, windup toys! Game play determines how many winds you get or if you can change direction. Special areas of the board grant you bonuses for landing on them, and some areas slow you down. The first one out of the graveyard wins
Each player uses a group of six monsters that will be used to terrorize people in the haunted house. If enough terror is generated in a person, or if a person is forced to flee the house, the player claims the person for a point. Points can also be gained through special bonus cards. The first player to have five or more points on their turn wins the game.
Each player uses a group of six monsters that will be used to terrorize people in the haunted house. If enough terror is generated in a person, or if a person is forced to flee the house, the player claims the person for a point. Points can also be gained through special bonus cards. The first player to have five or more points on their turn wins the game.
Each player uses a group of six monsters that will be used to terrorize people in the haunted house. If enough terror is generated in a person, or if a person is forced to flee the house, the player claims the person for a point. Points can also be gained through special bonus cards. The first player to have five or more points on their turn wins the game.
Each player uses a group of six monsters that will be used to terrorize people in the haunted house. If enough terror is generated in a person, or if a person is forced to flee the house, the player claims the person for a point. Points can also be gained through special bonus cards. The first player to have five or more points on their turn wins the game.
One player plays on the side of the cultists as they try to summon the great Cthulhu. The other player plays the investigators trying to stop the cultist from unleashing the ultimate terror. This highly-strategic, abstract game pits player against player as they try to place their numbered tiles in columns and rows to accumulate the most points while trying to block the opposing player from doing the same.
One player plays on the side of the cultists as they try to summon the great Cthulhu. The other player plays the investigators trying to stop the cultist from unleashing the ultimate terror. This highly-strategic, abstract game pits player against player as they try to place their numbered tiles in columns and rows to accumulate the most points while trying to block the opposing player from doing the same.
One player plays on the side of the cultists as they try to summon the great Cthulhu. The other player plays the investigators trying to stop the cultist from unleashing the ultimate terror. This highly-strategic, abstract game pits player against player as they try to place their numbered tiles in columns and rows to accumulate the most points while trying to block the opposing player from doing the same.
One player plays on the side of the cultists as they try to summon the great Cthulhu. The other player plays the investigators trying to stop the cultist from unleashing the ultimate terror. This highly-strategic, abstract game pits player against player as they try to place their numbered tiles in columns and rows to accumulate the most points while trying to block the opposing player from doing the same.