Call Me Ishmael 2 by James Buchanan. Ishmael needs an escort from Victoria back to Seattle.Threats have been made against him, and so his "owners" have hired some shadowrunners — you — to make sure he gets down here alive. Should be a nice trip, except for the sea monsters and the wet gangers. Lock and load. Characters provided. Standard RPGA experience points.
The first in what I hope will be a continual line of adventures.This is... Ghoulish Greetings. A team of mercenaries dropped well with within the borders of Asamando break contact with their employers. After several weeks of searching on their own, the employers turn to the shadows and have hired your team to go find out just what happened to the Mercs.
Strap on your gear, fire up your cyberware, its time for a night of high danger and higher payoffs.The year is 2056 and you and your team have come to do a job inside the Renraku Arcology During the largest MegaCorp Cybertechnology Convention of the year. Interact with the other shadowruns, corporate ops, NAN infiltration teams, Yakuza, or any of several other teams. Each team of four to eight runners will have a unique GM assigned to them! Prizes given for best costumes, best roleplayers, and best dramatic one-liner.
BYOC. After an explosion near his combat zone home, Ned P. Chamberland has been declared dead. You are noted in his will-however, no one can inherit until all recipients are present. You must escort CPU5 from his new home in order to inherit. Former CPU players welcome.
BYOC. After an explosion near his combat zone home, Ned P. Chamberland has been declared dead. You are noted in his will-however, no one can inherit until all recipients are present. You must escort CPU5 from his new home in order to inherit. Former CPU players welcome.
The intimidating confines of the Renraku Archology do more than dominate the Seattle skyline:They also house some of the most dangerous and sinister secrets of the sixth world. A recent shakeup in the Board of Directors of Renraku has left the situation more volatile than usual. Looking to capitalize on this, shadowrunning teams have come to the Arcology in hopes of grabbing a windfall. But runners beware! Not only will Renraku have their fast-response teams in place, other MegaCorps are sure to be raiding the Arcology, the Yakuza will be looking to spread their influence, and more than a few terrorist groups will be attempting to spread further chaos.Teams of five to seven can be premade or assigned on site. Each team will be accompanied by a GM.Teams will start in the Hyatt Regency Milwaukee, and the adventure will carry them all over the convention area. Characters will be pregenerated and assigned onsite. Conflicts resolved with roleplaying and a no-retest RPS system. Specific requests should be emailed to: shadowrunl_ARP@blackhelicopter.com.GM Brian Kardos.
A secret conspiracy plots to attack the Space Needle and Seattle metroplex complex. Your Shadowrun group is needed to defend the Seattle Center from Ore and Troll gangbangers, whose anarchic plots threaten to ruin the day for all parties involved. Compensation for the run will be negotiated after acceptence is indicated. GM Kamal Lombardi.
Welcome aboard the Proud Mary, host of the Salish-Sidhe Potlatch Ceremony. Join tribal nobles and other honored guests aboard this ship of intrigues. You have your boarding pass, you have your bags, and you have a real bad feeling about this trip. Live-action roleplaying in the Shadowrun universe. Rules by Millennium Interactive Gaming.
Someone is killing the best minds at Anachronix, and they're framing you! Can you find them and deal with them before the corp deals with you? GM Kim McGraw.