In every universe there lurk black holes, where no one, not even the GM, knows what’s inside. When your campaign has passed beyond the event horizon, improvisation (GMing on the fly) is your only hope.
So what were your characters doing prior to a life of adventure? Who did they know? Where did they live? As a referee, how can you help players answer these questions? Come and find out.
Kevin Siembieda, RPG designer and publisher discusses his views and tactics on gamemastering and playing role-playing games. The seminar will include his philosophy of gaming, improv, etc.
Kevin Siembieda talks about future plans for Rifts and other Palladium projects, before opening the session to questions and answers from the audience.