Screaming cats, wailing banshees, severed hands, disappearing butlers and cringing servant girls. Secrets must be solved or all will die. Role-playing and problem-solving stressed.
The crime: a dead guy. The suspects: A moose-itaur, the cook, an elven fruit vendor, the halfling cattle baron, the imp, Frank the ranger, Bo the dog, and the dead guy. Try to solve this murder!
King Azoun has summoned you to find out what happened to a wizard and his payroll. Sharp wit as well as sword needed. Bring 11th to 15th level characters or use one that’s provided.
My realm reaches across the wastelands of ice and into the deepest forests. With majestic power I rule over all. To me you shall come and find the grandest treasure of all: the great white alzora.
Recruited to recover a magical treasure, you must journey across a chaotic land and invade a powerful fortress. Join the most powerful force ever assembled. Gain the key and power will be yours.
Remember Waterdeep? If this foe can destroy the city, imagine what she can do to you. Hell hath no fury like a mother once scorned. Thinking and role-playing highly stressed.
A would-be paladin and a band of hardened mercenaries must plunge into a bloody civil war to “end the evil which is at the center.” Sequel to Secret of Bluegranite Keep.
Last year you solved the mystery of the Archmage’s death and found the map to the Tomb of Vorik. Now the only question is whether you can retrieve the treasure from the tomb without getting killed.
Your strategy and wisdom are challenged as you face the tests of the realms’ newest evil god, the Usurper Heriad! Lord AO is imprisoned on Loveless Island. Only your skill can free him!