An evil within the monolith has been calling forth the dead from nearby villages to come to the tower including the party's parents and grandparents. A cleric begs of you to stand guard this one night and stop all undead from entering. He will return at dawn to relieve you, if you can survive the night.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
The famed adventurer, Arnosh the Quick, has entered retirement. He sought out seven of the most skilled adventurers across Faerun to see to his interests throughout the Realms. Recently Arnosh has been contacted by King Hemil Silverpass for some help. Giants have been raiding his small kingdom and he needs some assisance in driving the giants out for good. Arnosh has dispatched his Seven to take care of the problem for his long-time friend.