A mystery leads your characters into H. P. Lovecraft's land of sleep: The Dreamlands. Where a doomsday comet threatens to destroys both The Waking World & The Dreamlands.
Description:
A 1920s jazz age dimension-hopping investigative horror scenario. The mystery leads your characters into H. P. Lovecraft's land of sleep: The Dreamlands. Where a doomsday comet threatens to destroys both The Waking World and The Dreamlands.
A mystery leads your characters into H. P. Lovecraft's land of sleep: The Dreamlands. Where a doomsday comet threatens to destroys both The Waking World & The Dreamlands.
Description:
A 1920s jazz age dimension-hopping investigative horror scenario. The mystery leads your characters into H. P. Lovecraft's land of sleep: The Dreamlands. Where a doomsday comet threatens to destroys both The Waking World and The Dreamlands.
The luxuries of first class travel across the ocean take a horrific turn in this Lovecraftian scenario of sinister seaboard secrets!
Description:
The latest installment of globe-trotting investigative horror. It is the 1920s jazz age, and each player character hails from one of America's finest families as you sail from New York to Belfast, Ireland, aboard the R.M.S. Adriatic. The luxuries of first class travel across the ocean take a horrific turn in this Lovecraftian scenario of sinister seaboard secrets!
The luxuries of first class travel across the ocean take a horrific turn in this Lovecraftian scenario of sinister seaboard secrets!
Description:
The latest installment of globe-trotting investigative horror. It is the 1920s jazz age, and each player character hails from one of America's finest families as you sail from New York to Belfast, Ireland, aboard the R.M.S. Adriatic. The luxuries of first class travel across the ocean take a horrific turn in this Lovecraftian scenario of sinister seaboard secrets!
The Knower of All Things is kidnapped. Strange tracks lead into the wilderness. The bravest warriors must rescue their tribe's seer. Can you survive the lethal hazards that lie in your path?
Description:
The Knower of All Things is lost! Kidnapped in the dead of night, the fate of the tribe's sage and seer is unknown, but strange tracks lead into the wilderness beyond the clan's hunting grounds. It now falls upon the shoulders of the bravest and fiercest warriors to rescue the Knower of All Things before he succumbs to whatever grisly fate his abductors have in store for him. Can you survive the lethal hazards that lie between you and the sage's salvation?
The 2nd level bonus adventure included in DCC #82 Bride of the Black Manse (by Harley Stroh). This session will be run by the adventure's author.
Description:
The 2nd level adventure which was added as a bonus adventure for DCC #82 Bride of the Black Manse, by veteran author Harley Stroh. This session will be run by its author, Edgar Johnson. In this adventure, players will contend with serpent-men, fiendish traps, and fell, corrupting magic. Ultimately, they will have descend into an ancient crypt, to face a long-dead serpentman named Xiuhcoatl, who first appeared in DCC #16 Curse of the Emerald Cobra. In this reprise, Xiuhcoatl is back: bigger and badder, and thirsty for blood.
The 2nd level bonus adventure included in DCC #82 Bride of the Black Manse (by Harley Stroh). This session will be run by the adventure's author.
Description:
The 2nd level adventure which was added as a bonus adventure for DCC #82 Bride of the Black Manse, by veteran author Harley Stroh. This session will be run by its author, Edgar Johnson. In this adventure, players will contend with serpent-men, fiendish traps, and fell, corrupting magic. Ultimately, they will have descend into an ancient crypt, to face a long-dead serpentman named Xiuhcoatl, who first appeared in DCC #16 Curse of the Emerald Cobra. In this reprise, Xiuhcoatl is back: bigger and badder, and thirsty for blood.
The Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines & wonderful horrors stir beneath.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice. A level 1 adventure. It also includes new material for judges who want to send their adventurers in a Stone Age setting!
Trapped within a sorcerer's ever-shifting maze, harried by horrors from every side. A 0-level funnel of desperate survival where no 2 sessions are the same! Drop-ins welcome; play until you die!
Description:
Join us for the first annual DCC RPG Tournament! Trapped within a sorcerer's dread oubliette, armed only with trade goods and their wits, your 0-level PCs must rely on their creativity to survive. This session is first come, first serve with generic tickets. Drop-ins are welcome throughout the session; play your PC until he dies, then the next player tags in! Check the leader board at our booth to track your score! Can your beggar, armed only with a crutch and a shiv, escape the Seven Pits? What use will the fishwife find for her bundle of stinking cod? And which PC got the chicken? Loot your friends' bodies and keep moving, for doom stalks the Seven Pits of Sezrekan!
Trapped within a sorcerer's ever-shifting maze, harried by horrors from every side. A 0-level funnel of desperate survival where no 2 sessions are the same! Drop-ins welcome; play until you die!
Description:
Join us for the first annual DCC RPG Tournament! Trapped within a sorcerer's dread oubliette, armed only with trade goods and their wits, your 0-level PCs must rely on their creativity to survive. This session is first come, first serve with generic tickets. Drop-ins are welcome throughout the session; play your PC until he dies, then the next player tags in! Check the leader board at our booth to track your score! Can your beggar, armed only with a crutch and a shiv, escape the Seven Pits? What use will the fishwife find for her bundle of stinking cod? And which PC got the chicken? Loot your friends' bodies and keep moving, for doom stalks the Seven Pits of Sezrekan!