A team of zero agents, the least experienced rank within the secretive Oblivion organization, are given an opportunity to prove themselves to their superiors. It’s a routine mission on a remote wilderness villa, surveillance and investigation being the keys. But for agents of Oblivion, nothing is what it seems and everyone is out for something.
Our heroes find themselves in a blasted red wasteland, trapped between a horde of large green monsters and a huge flying ship! Where are they, and how do they get out of this one? This is a continuation of 'World War Again' from Gen Con 2010; you need not have played that game to enjoy this one!
Our heroes find themselves in a blasted red wasteland, trapped between a horde of large green monsters and a huge flying ship! Where are they, and how do they get out of this one? This is a continuation of 'World War Again' from Gen Con 2010; you need not have played that game to enjoy this one!
Black Gold, Texas T, Crude oil a wealth necessary and vital resource in the wasteland. You have been hired by the Kansas Cattle Association to escort a convoy of tanker trunks into what was southern Illinois, locate an oil well head in the county of Madison near the township of Marine and retrieve the crude oil.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
For two weeks you’ve been scrounging for food as you travel along “The Old Todd Passage.” You discover a deserted campsite. Nothing remains of the former inhabitants except a lot of blood and their starving mangy dog. Following the hound back to a farm house you are hoping to find answers and more importantly, food! Rules taught. Characters provided.