An urban fairy tale. A group of strangers are contacted by an old professor to whom they owe a favor, and given a curious task. They have to get a certain shy graduate student and the only child of a corporate crime lord to fall in love. And they have four hours to do it.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
Twelve years ago, your crowd of pirates dealt a telling blow to Afbe. Now he's become the Commodore with a naval contingent at his disposal. He would bring this against you and yours. Your spy has leaked his plans -- now you can end this threat. Take part in a grand naval battle in patented Exalted style! Pregenerated characters provided. Prizes for quality roleplaying.
One of the largest shipments of Ghost Rock is happening, and you have been contacted by a man who has a foolproof plan to get it. All the money you could ever need. Who can pass that up? Characters provided.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.